Melt Man V 1.0
==============

Author: Matthew Landry
Platform: 83/83+ ION
Language: z80 
Release Date: 8/12/2000


I. Running
II. Introduction
III. Game Play
IV. Source
V. Version History
VI. Contact
VII. Thanks
VIII. Disclaimer

I. Running
==========

Make sure you have ION installed on your calculator.
Then, send whichever Melt Man file you are using
to your calc.  Run ION and choose Melt Man.  Enjoy!

II. Introduction
================

Before the actual gameplay starts, there is a scrolling
introduction.  If you do not wish to see this 
introduction, you can hold an arrow key down to skip
it and go directly to the game play.

III. Game Play
==============

Keys:
	Arrow Keys: Move Melt Man.
	Del: Brings you to status screen
	Mode: Exits
	2nd: Shoots (if you have a bullet)
	Alpha: Uses potion (if you have any)

Bullets:
	You only have as many bullets as there are enemies.
	This poses a problem because there are blocks
	that have to be broken by shooting them.  However,
	each box that is broken leaves a potion.

Potion:
	Makes you invisible for a time.  If you run into
	an enemy when you are invisible, you can kill 
	the enemy.  This allows you to kill multiple 
	enemies with one bullet, comes in handy.

Object:
	The object of Melt Man is to beat each of the 
	eight levels.  In order to beat a leve, you
	need to find the door.  It can be in any of 
	the 4 'screens'.  However, you will need a
	key to unlock the door.  In order to get the 
	key, you must kill every enemy.  The last 
	enemy will yield a key.


IV. Source
==========

I have decided to include the source to Melt Man.  Why?
I do not know.  However, do not look at it, you may
hurt yourself.


V. Version History
=================

1.0 - First public release! No known bugs.


VI. Contact
===========

Please send all comments or bug reports to matthew@calc.org.  
All useful/kind information is welcomed.

Check out the TCPA web page at: http://tcpa.calc.org/


VII.  Thanks
============

Mad, leet props goes to Sean Reed aka SMaRt`.  Anyone 
reading this should send an e-mail to SMaRt@calc.org 
telling him of his official status for mad leet props.
This game would never have been released as soon as it
was without the invaluable services of Sean.  Thus, 
you would not be reading this if it were not for his
diligent work!  THANKS SEAN!  Just in case you were
wondering, Sean designed those highly reet levels
that you are/were/will be playing.  Yes, you have him
to thank for your hours and hours of fun playing Melt
Man.  Email him and tell him of your gratitude.

Thanks to Joe W. for creating ION.

VIII. Disclaimer
================

To my knowledge, there are no bugs in this program.
However, asm is a higly flexible language that can
do basically whatever you want it to, so it is always
possible that a program may crash your calculator 
and erase your memory.  I can, in no way, be held
responsible for this.  Thank you.